
Nova Prospekt highlights the extreme lack of enemy diversity in the game as it presents every single enemy in the game in one area (aside from some zombie varieties). Many of these faults are simply due to the age of the game, however, others are purely design failures that should not be there to begin with, such as: While certain portions of the game can be fun, some sections are difficult to digest without wearing a strong prescription of Nostalgia Glasses. Numerous other story issues are discussed in the video!. Betrayals, battles, and other major story events are greatly undermined by various in-game, writing, or other lore-based issues. Should these be removed, the game would be unrecognizable, and this, in turn, causes many internal issues with the storyline. There are actually fairly few ties to the original Half-Life game, the only ones being: the crowbar, Gordon Freeman, Headcrabs, and the G-Man. Humans seem perfectly capable of using Combine technology, and human tech has no trouble taking out even the most powerful of Combine weapons. The use of technology, and the supposed threat that the Combine represent, is vastly undermined by various occurrences within the game itself. The lack of unique architecture - aside from the Citadel and Plaza Square - suggests that this was never a functional city to begin with. In fact, City 17 barely resembles a city in any shape or form.
While this wouldn't be much of a problem if the characters grew in some way, most of them seem to have already done all their growth before the game starts, and so the result is underwhelming at best.
Character depth is poor at best, many of the characters lacking even the most basic archetypal qualities. G-Man's existence is changed from omnipotent inter-dimensional creature, to something that can be stopped by vortigaunts without much effort (all within the same trilogy at that). While Half-Life 2 tries to be more story driven than previous titles in the series, it ultimately creates more holes in the plot than it attempts to fill. No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers. Nothing will excuse the game from anything that we - as modern gamers - would expect to see in the genre today. Mixed in with the typical RR-sama content is Unabridged Gamer's unique reviewing style that focuses on the game's context and history.įor those who would rather read than watch, here's a brief summary of the highlights! The Story As with all Rewind Reviews, Half-Life 2 underwent a review process through the eyes of a modern critic.